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Swish Script Vs Action Script (4.5.mx) ? differences and few questions

#1 User is offline   TSP 

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Post icon  Posted 21 August 2003 - 07:51 PM

at first will tehre be any differences in SWISH script and originall action scritpt from MACROMEDIA FLASH ?

at second question is what will swish max do when i will use action script from MFLASH when is not supported or writed will it work or not ?

at third will everything or almost everything working like in macromedia flash or only some commands etc ?

at fourth why is MC (movie clip) named SPRITE in SWISH MAX ? i quite understanded it in swish there was no scripting so ok but now i think its not good solution ... when i m working in MFLASH like in SWISH MAX (i hope :) ) its very misguided for me (and for other too) ?

at fifth: could there be a syntax highliter for example same like in MacroFlash or some type of higliting "commands" and then the rest etc in expert mode ? or could there be some help when working in exper mode with scripting ?

thank u :)
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#2 User is offline   Roger Onslow 

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Posted 21 August 2003 - 08:50 PM

> at first will tehre be any differences in SWISH script and originall action scritpt from MACROMEDIA FLASH ?
The basic syntax is the same. SWiSHscript is enhanced in some areas (eg onSelfEvent doesn't exist in Flash, and Flash only lets you see one frame at a time, so it doesn't have an equivalent of onFrame())
> at second question is what will swish max do when i will use action script from MFLASH when is not supported or writed will it work or not ?
Most script will work.
> at third will everything or almost everything working like in macromedia flash or only some commands etc ?
Almost everything in MX when exported and played in Flash Player or Browser.
> at fourth why is MC (movie clip) named SPRITE in SWISH MAX ? i quite understanded it in swish there
> was no scripting so ok but now i think its not good solution ... when i m working in MFLASH like in
> SWISH MAX (i hope ) its very misguided for me (and for other too) ?
'clip' is a Flash authoring tool specific term. The more general animation term is Sprite, and that is also the term MacroMedia uses in SWF documentation.
It makes no difference to scripting though what we call it in the UI.

> at fifth: could there be a syntax highliter for example same like in MacroFlash or some type of
> higliting "commands" and then the rest etc in expert mode ? or could there be some help when
> working in exper mode with scripting ?
The status line tells you what its expecting. The expert mode editor shows red when there are errors and there is a right-click menu and the Add Script button for guiding you.
Roger the RED - SWiSH developer
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Posted 21 August 2003 - 10:19 PM

Roger Onslow: ok thank u ;)

could i have more questions ? :)

will there be more "swish enhanced" scripts ?
will there be possibility for some type of "plugins" like COMPONENTS (scrollbar, loaders etc etc) in MacromediaFlash ?
and i dont test it yet but will there be a possible commands like .getTime .getDay .getBytesLoaded ? i was looking in templates for preloader but in that template there was it made by using "when frame loaded" but thats not accurate because on some frame could be an image which is very great and on the others are only smaller thint so it is loosing accurating, will these commands .getBytesLoaded etc working too ?
PS: is there possibility that in newer and newer versions will be implemented more and more scripts "enhanced scripts" etc ? or whan u will release a "final - selling" version it will be over ?

thank u one more time :)

PS: sorry for my bad english
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#4 User is offline   Roger Onslow 

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Posted 21 August 2003 - 10:48 PM

> will there be more "swish enhanced" scripts ?
We may add other features to the language and to SWiSHmax itself in the future.
> will there be possibility for some type of "plugins" like COMPONENTS (scrollbar, loaders etc etc)
> in MacromediaFlash ?
Components in Flash are just clips that also have an author-time UI. We've already added some author time UI facilities for effects. So it is a possibility. With Max as it is now, you can create sprites with appropriate scripting in them and save them in SWI files and reuse them in other movies.
> and i dont test it yet but will there be a possible commands like .getTime .getDay .getBytesLoaded ?
Yes .. that's all there.
> i was looking in templates for preloader but in that template there was it made by using
> "when frame loaded" but thats not accurate because on some frame could be an image
> which is very great and on the others are only smaller thint so it is loosing accurating, will
> these commands .getBytesLoaded etc working too ?
They will work for SWF5+ export .. SWF4 does not support access to bytes loaded (only Frames). If you use the byte loaded methods in SWF4, then it will return frames instead (so script will still work for percentage preloading etc for SWF4, but won't be accurate). It will be bytes for SWF5+ though.
> PS: is there possibility that in newer and newer versions will be implemented more and more
> scripts "enhanced scripts" etc ? or whan u will release a "final - selling" version it will be over ?
With V2 new features and extensions were often added as a part of updates .. that is quite likely to continue with Max .. so it is certainly possible that more will be implemented.
Roger the RED - SWiSH developer
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