Do you export to SWF4?
#1
Posted 27 October 2006 - 02:07 PM
Would you care if future versions of SWiSH Max no longer exported SWF4?
thanks,
Hugh
#2
Posted 27 October 2006 - 02:16 PM
#3
Posted 30 October 2006 - 05:15 AM
Quote
"... what it is you use it for / why you use it ..."
Used it occasionally for web pages for some "mobile devices" which have FP4.
However, seems to be a moot point as long as I have version of SWiSHmax that exports SW4.
About like keeping Final Release Version in a folder/directory separate from a Pre-Release-Beta-Version.
So what if I have THREE folders/directories in Program Files.
SWiSHmax
SWiSHmaxB
SWiSHmax4swf4
Shucks, I might even add another SWiSHmax folder/directory in Program Files,
just a simple naming item and keeping my brain aware (wired
Obviously would receive or purchase a license for a later build without SWF4 export
which would or should not harm my current license for a version with SWF4 export.
A new purchaser of a later build could be issued a license for both.
If it will make the product better, I say eliminate SWF4 Export option.
Regards
~
#4
Posted 30 October 2006 - 11:53 PM
When I saw the question, my first thought was for mobile devices as these were most likely the only platformed without the ability to upgrade.
Although I do not develop for mobile, if there was a requirement to drop swf4 export, then I would agree that the best solution would be to keep the last swf4 export support version available for those developers who need it.
#5
Posted 02 November 2006 - 01:23 AM
#6
Posted 02 November 2006 - 06:01 AM
i think that it best to let FP4.
#7
Posted 16 November 2006 - 08:14 AM
#8
Posted 25 November 2006 - 10:31 PM
Yet it can be very usefull for those, who program for a better mobile phones or even kind of palmtops.
Looking forward to some good software branches or releases (like the Mozilla Foundation) and as a software developer myself i believe the best solution for You would be making it pluggable.
What i mean is modyfing the main engines so they would be able to include external libraries and runtimes (plugins) in some dynamic format, which would have ability of enhacing the export abilities. The SwishMAX release itself could have only the most usable and important formats, but if someone needs to - he would be available to enhace it with plugins from Your website.
#10
Posted 08 December 2006 - 02:00 AM
Using SWF4 is like being at age 102.
I suppose some things may need to use SWF4 if not using it for internet uses..
Like converting it to disc for console uses, as 'Open Source Pong' had said he uses it for mobile uses..which is fair enough.
I uses any version that is widely used, I'm sure everyone here has Flash Player 9.
Phinny.
#11
Posted 10 January 2007 - 01:26 PM
As for developing apps for mobile devices I don't believe I've yet seen a SwishMax generated flash v4 file used on a mobile device. Primarily because those devices use "flash lite". And while it's been said that "flash lite" is virtually flash 4. I've not read or seen any real confirmation of that and/or that a plain old SwishMax generated v4 file will work as expected on a mobile device. (This could simply be because no ones showed me yet. I suppose there could be piles swishmax generated mobile content out there that im unaware of).
Even if it does or did work (v4 swfs on mobiles). I think in this day and age of "competent" wrappers things such as mdm's "Zinc: pocket PC". push flash 4 even further into obsoletion. (is that a word?).
I think a focus on flash 4 will leave the developers asking themselves 6 to 8 moths from now. "Why did we break our backs trying to accommodate for flash 4 again?".
That said maybe an additional product e.g. “SwishMobile” might be on order. You could utilize/recycle swish or SwishMax in the same way you recycled swish2 in SwishPix..
After all you can't have too many products can ya? provided they are making money..
Actually with the way cell phones and other PDA are so common with today’s younger generation I think a product specifically designed to produce content for mobile devices would do very well. Dare I say it could even rival SwishMax in popularity given that it could appeal to a whole new demographic. i.e not flash designers and not web designers and not app developers. Just average people who might enjoy or want to make cool animations for mobile devices.
just my 2 cents tossed on the pile..
Facilitating the transfer of Ideas, Information, and Emotion via interactive Rich Media experiences..
#12
Posted 10 January 2007 - 01:40 PM
However, we need to alter max to include fscommand2 support
#13
Posted 10 January 2007 - 01:51 PM
Well then that confirms my curiosities on that matter.. I suspected it would but I was never really sure.
Facilitating the transfer of Ideas, Information, and Emotion via interactive Rich Media experiences..
#14
Posted 10 January 2007 - 01:57 PM
If the next incarnation of max could still include v4 export and will also include fscommand2 support then I might use it more often. (v4 that is).. BUT im sure the devil is in the details and in how it would effect max as a whole. If that devil so to speak is a nasty one. I'de be one of those who would be willing fork over some extra bucks for 'SWiSHMobile"..
I suppose also that it depends on adobe's plans for v4/Flash lite. I would think that they are somehow trying to figure out how or when they can do away with it and move mobile devices to the "latest". Not really sure what the stumbling block there is, (mobile is out of my realm). Unless of course thay are commited to continuing and expanding on flashlite.
Facilitating the transfer of Ideas, Information, and Emotion via interactive Rich Media experiences..
#15
Posted 15 January 2007 - 05:19 PM
Facilitating the transfer of Ideas, Information, and Emotion via interactive Rich Media experiences..
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